Hi, I’m Marius Shekow. I’m a Computer Science graduate working as research associate at Fraunhofer FIT, Sankt Augustin, Germany. I graduated in Media Informatics at B-IT/RWTH Aachen in 2013 (MSc) and obtained a doctorate (Dr. rer. nat.) at RWTH Aachen in 2019. I received my BSc in Applied Computer Science in 2010 at University of Applied Sciences Karlsruhe. You can find brief CVs at my public social media profiles:
At Fraunhofer I’m a software engineer and architect working in the Data Science and Artificial Intelligence (DSAI) department. At DSAI, I am the technical lead of the Cloud Innovation Center, which strengthens the competency of Fraunhofer FIT regarding cloud technology and related fields, such as automation (CI/CD) or Infrastructure as Code.
My fascination for anything related to computers started at the age of 7, when I first got my hands on a i386 computer. It was mostly a playful experience, as I descended into the depths of great titles such as Commander Keen or Day Of The Tentacle. Luckily I had a mentor who also taught me to understand, disassemble and repair computers, both from a hardware and software perspective. By the age of 15 I knew my way around Windows computers well enough to earn extra income from PC repairs for friends and relatives. At that time I also started with web-development. I first created static HTML pages, then switched to programming of dynamic web sites with PHP. This kindled my interest in programming and thus I decided to study and work in the field of computer science, about which I’ve been enthusiastic ever since.
In my personal life, I love to spend time on dancing Salsa, playing the piano, reading a good book, or composing small tunes on my MIDI keyboard. I also continuously study new learning techniques and how to stay motivated, and apply them in practice. This website and its articles is part of this effort – following the motto: “If you want to learn something, teach it”. I’ve also created machinima movies in the past, where I acquired skills in digital video editing and motion graphics.